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One Punch Man : World [Tools]

ROLE

Programmer

DESCRIPTION

  • Developed story debugging functions in Unity using Node Canvas, allowing for modification of story variables, jumping to specific plot points, and setting breakpoints.

  • Inspired by Naraka Blade, created a Motion Recorder—a customizable recording tool that captures gameplay and logs parameters, enabling designers to verify if motions are performed correctly with the recorded data.

YEAR

2023

GENRE

Editor Tool

PLATFORM

PC

About This Tool

Story Debugging Tool

Enables game designers to visualize the plots they create, modify variables at each step to test different branches, and set breakpoints at any point for debugging.

Motion Recorder

Inspired by the technical sharing of Naraka Blade, I developed a motion recorder that supports recording, replaying, loading, and saving by extending Unity's Timeline Editor. The tool eventually helped the One Punch Man tech team customize the parameters they wanted to record by marking specific attributes. The core logic behind it is to execute code before the frame start and after the frame end, utilizing Unity's lifecycle to achieve this.

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